Created in 7 days for SCREAM JAM 2024 using the Godot Engine. I wanted this horror game to really create a sense of vulnerability.
This was primarily achieved through:
- Defensive-only core mechanics (sneak, hold breath, run away)
- Pixelated, cold-coloured art style with fog
- Eerie sound design
- Tall environments
Core responsibilities:
- Player movement, sneak, and hold breath mechanics
- Blind monster, locates player via sound
- Rotoscoped 2D characters
- Art
- Sound
- VA